Useful Heart Gold / Soul Silver Comments

0) Useful items and abilities
1) Safari Zone
2) Radio Pokemon
3) Bug Catching Contest
4) Cute Charm Characteristics
5) Useful Pokemon/items
6) Infinite Battle




--0) Useful items and abilities

White Flute : 
Route 47


Smoke Ball :
Goldenrod Underground
On wild Koffing / Weezing (5%).


Static :
Pichu, Pikachu, Raichu / Voltorb, Electrode / Elekid,Electabuzz / Electrike / Mareep, Flaaffy, Ampharos


Magnet pull :
Magneti, Magneton, Magnezone / Nosepass, Probopass


Hustle / Pressure / Vital Spirit :
Articuno, Zapdos, Moltres / Dusclops, Dusknoir / Absol / Vespequeen / Spiritomb / Weavile / Dialga / Palkia / Delibird / Togepi, Togetic, Togekiss / Corsola / Remoraid /...


Flame Body / Magma Armor :
Magby, Magmar, Magmortar / Slugma, Magcargo / Camerupt


Cute Charm :
Cleffa, Clefairy, Clefable / Igglybuff, Jigglypuff, Wigglytuff / Skitty, Delcatty


Synchronize :
Abra, Kadabra, Alakazam / Natu, Xatu / Espeon, Umbreon / Ralts, Kirlia, Gardevoir / Mew


Suction Cups / Sticky Hold :
Octillery / Lileep, Cradily / Muk, Grimer / Gulpin, Swalot / Shellos, Gastrodon



--1)HgSs Safari Zone :

--1.1)Useful French Link :
http://shinyshunters.free.fr/SafariHGSS.html

Encounter slots for every zone are given.
The Green value represents the total chances to catch the Pokemon.
The Red value represents the chances for the Pokemon to flee every turn.
(I put this link for the detail of the percentages)

To have the zones' correspondance, and the Safari Zone machanics, you can use :
http://bulbapedia.bulbagarden.net/wiki/Johto_Safari_Zone


--1.2)Researches indicated in the file
I only put searches at Safari Zone for Pokemon catchable in Johto/Kanto, who are easier to hunt in Safari Zone.
You have better chances at finding and catching this Pokemon in SZ instead of finding it in some Route.

ex :
Clefairy :
In the wild : 7.14%
Safari Zone : 46.75%

Sandshrew :
In the Wild : 28.57%
Safari ZOne : 0.5*73.70 = 36.85%






--2)Hoenn / Sinnoh Radio Pokemon :
Linoone / Bidoof
Wishmur / Buizel

Zigzagoon / Chatot
Spinda / Meditite

Absol / Bronzor
Makuhita / Chingling

Numel / Carnivine
Spoink / Budew

Plulse / Shinx
Minun / Shinx





--3)Bug Catching Contest issue :
I am not sure of the National Dex Bug Catching Contest percentages for the Thursday and Saturday sessions.
Thus, the real repel trick percentages might be a bit different from what I supposed if you want to hunt Nincada 
(it might be 16.93% instead of 33.07%).






--4)Cute Charm :

Due to progamming choices, Cute Charm affect the chances of finding a Shiny Pokemon.
If the player hasn't a particular combination of ID and SID, he will have 1/24.576 chances to find a Shiny if it can be Male or Female(and this Shiny won't be affected by Cute Charm, so its sex will be random)(because Cute Charm doesn't work on Pokemon that are not sexuated, or are only Male or Female).

But that means that some Pokemon who are not sexuated can be hunt with this ability. 
Here are the only locations where Cute Charm will be useful (using it elsewhere is just a loss of time), provided with the new probability to find a Shiny (the more assexuated Pokemon there are, the more this probability is near 1/8.192).

Route 35 : 
Rep Lv 12, Cute Charm (1/10.260)
43.70% Nidoran M
43.70% Nidoran F


Route 47 :
Rep Lv 35, Cute Charm (1/12.140)
72.29% Miltank


Route 48 :
Morning/Day, Cute Charm (1/13.022)
44.37% Tauros


National Park :
Contest, National Dex, Thursday/Saturday
Rep Lv 34, Cute Charm (slow)(1/17.920)
40.62% Volbeat / Illumise


Route 3 :
Swarm, Cute Charm, Morning/Day, HG (1/13.653)
66.67% Baltoy


Route 13 :
Rep Lv 25, Cute Charm (1/10.429)
42.45% Nidorino
42.45% Nidorina

Rep Lv 23, Swarm, Cute Charm, Radio (1/12.859)
71.51% Chansey


Rock Tunnel :
B1F, Rep Lv 14, Cute Charm (1/21.065)
37.5% Kangaskhan


Seafoam Islands :
B4F, Rep Lv 38, Cute Charm (1/17.203)
45% Jynx


Olivine town / Cianwood City / Cherrygrove City :
Super Rod, Cute Charm, Night (1/15.360)
56.25% Staryu






--5)Useful things in HgSs :

Increase encounter rate : 
White flute : Route 47
Pokemon March

Smoke Ball : Goldenrod Underground / Held by Koffing (5%)

Illuminate / No Guard / Sand Arena : 
Staryu, Starmie, Chinchou, Lanturn, Machop, Machoke, Machamp, Diglett, Dugtrio, Trapinch

Static :
Pichu, Pikachu, Raichu, Voltorb, Electrode, Elekid, Elektek, Mareep, Flaaffy, Ampharos

Magnet pull :
Magnemite, Magneton, Nosepass

Cute Charm :
Cleffa, Clefairy, Clefable, Happiny, Chansey, Blissey, Igglybuff, Jigglypuff, Wigglytuff, Lockpin

Hustle / Pressure / Vital Spirit :
Togepi, Togetic, Togekiss, Delibird, Absol, Aerodactyl, Vespequeen, Mankey, Primeape, Vigoroth, Remoraid, Articuno, Zapdos, Moltres, Mewtwo, Raikou, Entei, Suicune, Ho-oh, Lugia







--6) Infinite Battle
Starting from 4th Gen, Struggle deals 1/4 of the user's HP as recoil Damage (which means that 4-5 Struggle will kill its user).
Furthermore, its Accuracy is infinite, and hits any Pokemon (even Shedinja).

To avoid any self killing from a Shiny, the best option is to give it HP to counter the recoil damage (giving PPs with Leppa Berries would be limited because they can't respawn).
This strategy works for every Pokemon in the game (except Safari Zone), and ensures 100% of catching without using Master Ball.


The main strategy has this form :
Rendering carefully the Pokemon inoffensive (Reducing Atk, Accuracy, using Damp against Selfdestruct, Soundproof against Roar, Mean Look against Teleport,Skill Swap against Pressure,...)
When total PP are near 5, give Leftovers with Trick
Then go onto a Pokemon with Pain Split / sleeping move / Protect

Pain Split is a move that adds the actual HP of both Pokemon, and gives back to both of them half of the value.

Pain Split will be used to heal completely the wild Pokemon, while Leftovers gives HP back every turn.
Sleeping Move + Protect are here to increase Leftovers effet :
The wild Pokemon loses 1/4 of its full HP per Struggle
Leftovers heals 1/16 of full HP per turn, so 4 turns counter the losses of Struggle.
If the Pokemon is asleep, he can't use Struggle, and if you use Protect, Struggle will miss.

So if you use Protect before using a sleeping move, and do it everytime the Pokemon wakes up, he won't loose an important percentage of its life in the end, which means that it won't stay at the border between life and KO, and that Pain Split will be used when sleeping states will be too short.


Possible Pokemon :
Gengar, Tangrowth, Drifblim, Gallade, Smeargle

Best Pokemon :
Tangrowth, Drifblim

They learn Pain Split with Move Tutor (costs Battle Points), and learn a sleeping move (Hypnosis, Sweet Kiss, Sleep Powder) by Level or Egg Moves.

This Pokemon has to be as high in HP as possible, (for High-levelled legendaries) so select one with good HP Ivs, give him 252 HP Ev, and make it Lv 80 or more.
ex : a Lv 70 Ho-Oh has 228 HP or more, so if you want to heal it completely, your Pokemon shall have more than 400 HP.


Also, buy tons of Balls, healing items, take and PP restoring items (against a legendary, the battle can be really long),X Accuracy, X Speed, X Defense, and Leftovers (held by wild Snorlax / Munchlax or found at Victory Road in DPPt).

You will need two Leftovers : the first will be given to the wild Pokemon with Trick, and the second will be on your Pain Splitter Pokemon, because Pain Split is really effective if your Pokemon is at nearly full health.
X Accuracy / Speed / Defense are here to strenghten your Pain Splitter : he will not miss its sleeping move, be faster than the wild Pokemon, and not take lots of damages on Struggle turns.


To reduce the frequency of Struggling, you can also use Attract if the opponent is gendered (which means that you would have 2 Pain Splitters).


To Resume :
Count the remaining number of PP of the Pokemon
Counter any dangerous move or special ability the Pokemon Possess
Have a Pokemon with Leftovers + Trick (ex : Kadabra Lv 43)
Have a Pokemon that will weaken and tank the opposite Pokemon until he runs out of PPs.
Have a Drifblim / Tangrowth with Pain Split, Protect, Sleeping Move, Attract (if wanted) and Leftovers, High Level, 252 HP Ev.
Have Balls, Full Restore, PP healing items, X Accuracy, X Speed, X Defense

Throw Balls only when any other move is not needed (that would be 2 Balls in 4 turns in general).


You can also use Paralysis instead of Sleep, and use Igglybuff (who can't learn any sleeping move, but a Confusing Move)



Credits : Metarkrai